AI Insights · Timothy · July 2022
Top 5 io Games Performance in Croatia Q2 2022
A detailed look at the performance of the top 5 io games on a unified platform in Croatia for Q2 2022, sourced from Sensor Tower data.
In the second quarter of 2022, the top 5 io games in Croatia demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their metrics.
Agar.io from Miniclip.com showed a fairly consistent weekly revenue trend, peaking at around $69 in early April and fluctuating throughout the quarter, ending at $29. Weekly downloads saw a peak of 673 in mid-April, later stabilizing around 319 by the end of June. The game's active users started at approximately 1.4K in late March, peaking at 1.7K in mid-April, and then gradually declining to around 1.3K by the end of the quarter.
Hole.io from Voodoo saw modest peaks in revenue, reaching $38 in mid-April and maintaining a steady range between $4 and $30 for the rest of the quarter. Weekly downloads fluctuated around 318 to 541, with a notable increase to 532 in late June. Active users experienced a slight decline from 3.4K to 2.7K in early May, followed by an increase to 3.2K by the end of June.
Snake.io - Fun Online Snake by Kooapps had relatively low weekly revenue, peaking at $26 in mid-June. Downloads started strong at 2K in late March and gradually decreased to around 1.4K by the end of June. Active users remained quite stable, starting at 15.7K and ending at 14.5K.
Snake Rivals - io Snakes Games from Supersolid Ltd saw minor revenue peaks, with the highest being $22 in the last week of June. Downloads were relatively low, starting at 155 and dropping to around 22 by the end of the quarter. The active user count decreased steadily from 341 in late March to 129 by the end of June.
Nebulous.io by Simplicial Software, LLC experienced a revenue peak of $31 in late May, with subsequent weeks showing modest figures between $3 and $23. Downloads had a significant spike to 682 in mid-April but dropped to 47 by the end of June. Active users peaked at 986 in mid-April and gradually declined to 396 by the end of the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of these popular io games in Croatia during Q2 2022. For more detailed analytics and insights, visit Sensor Tower.